decisions = {



}

targeted_decisions = {

the_pretender_ability = {
  is_high_prio = no
  filter = court
  
  from_potential = {
trait = the_pretender
}
  
  allow = {
 NOT = {trait = Stand_User}
 }
  
  effect = {
random_list = {
90 = {add_trait = Stand_User}
10 = {
  death = {
  death_reason = arrow_hit_death }  
      }
    }
  }  

 }

time_stop = {
  is_high_prio = no
  filter = realm
  
  from_potential = {
 OR = {
 trait = Star_Platinum
 trait = the_world}
 NOT = {has_character_modifier = time_stop_mod} 
}
 
  
  effect = {
From = {
add_character_modifier = {
         name = time_stop_mod
         hidden = no
         years = 2
}
}
death = {
  death_reason = time_stop_death }
}



 }
 
 silver_chariot_armor = {
  is_high_prio = no
  filter = self
  
  from_potential = {
 trait = silver_chariot
 NOT = {has_character_modifier = without_armor} 
}
 
  effect = {
add_character_modifier = {
         name = without_armor
         hidden = no
         years = 1
}
}



 }
 
 hanged_man_kill = {
  is_high_prio = no
  filter = realm
  
  from_potential = {
 trait = hanged_man
 NOT = {has_character_modifier = hanged_man_mod} 
}
 
  
  effect = {
From = {
add_character_modifier = {
         name = hanged_man_mod
         hidden = no
         years = 1
}
}
death = {
  death_reason = hanged_man_death }
}



 }
 
 crazy_diamond_heal = {
  is_high_prio = no
  filter = realm
  from_potential = {
     trait = crazy_diamond
  }
  
  effect = {
         remove_trait = ill
		 remove_trait = pneumonic
		 remove_trait = syphilitic
		 remove_trait = leper
		 remove_trait = wounded
		 remove_trait = has_tuberculosis
		 remove_trait = has_typhoid_fever
		 remove_trait = has_typhus
		 remove_trait = has_bubonic_plague
		 remove_trait = has_measles
		 remove_trait = has_small_pox
		 remove_trait = scarred
		 remove_trait = scarred_mid
		 remove_trait = scarred_high
		 remove_trait = maimed
		 remove_trait = has_aztec_disease
		 remove_trait = cancer
		 remove_trait = dancing_plague
		 remove_trait = dysentery
		 remove_trait = flu
		 remove_trait = food_poisoning
		 remove_trait = gout
		 remove_trait = rabies
		 remove_trait = scurvy
		 remove_trait = sickly
		 remove_trait = disfigured
		 remove_trait = mangled
		 remove_trait = one_eyed
		 remove_trait = one_handed
		 remove_trait = one_legged
		 remove_trait = severely_injured
		 
		 
         
}
 }



}